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Author: khushboo.sheth @fountainheadschools.org

LEAP- Classify it

LEAP- Classify it

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

LEAP- Classify it!!

LEAP- Classify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

 

LEAP- Classify it!!

LEAP- Classify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

LEAP- Classify it!!

LEAP- Classify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

LEAP- Classify it!!

LEAP- Classify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

LEAP- CLasssify it!!

LEAP- CLasssify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

LEAP- CLassify it!!

LEAP- CLassify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

LEAP- Classify it!!

LEAP- Classify it!!

The LEAP session in the previous cycle catered to the strand of ‘Multiple intelligence- Math smart’. Students here applied their knowledge of odd and even numbers, prime numbers, multiples, factors and divisibility rules.

Materials provided : –

 This game was played in pairs and each pair was given a set of four dice and 2 different colour counters for both the players and a game board.

 How to play the game:-

-Each player takes  turn to roll the dice and adds them up. The player then chooses one  classification hexagon on the board which matches the total  rolled. He covers this    hexagon with one of his counter.

– If a players  does not find any hexagon which matches  his total ,he passes the dice to      his partner.

– The game finishes when all the hexagons are covered.

– The winner of the game is the person who manages to cover most of the hexagons.

Students were able to play this game independently and enjoyed it  as they were thorough with all the math concepts catered in this game.

Glimpses of the session..

Language- Sensory words

Language- Sensory words

Dear parents,

We appreciate you all for the immense support you provide to your child at home . Hereby, inviting  your support to enrich your child’s vocabulary for describing settings in general by using the ‘sensory words’.

It would work as a great tool to learn new words if you would display it and motivate them to use these words in day to day conversations and also while doing homework.

We urge to display an A3/A4 size printout of the document shared below in their study area.

Link of the document:-  https://drive.google.com/file/d/0Bz3rBhbDcaJmSEZVWGs5ZUxGTFE/view?usp=sharing

Regards,
Khushboo Sheth 
( Resource teacher, Grade- 4)

 

LEAP:- Visible thinking routine- CSI

LEAP:- Visible thinking routine- CSI

In the previous cycle students of grade four learned a new visible thinking routine CSI – ‘Colour. Symbol. Image’.

What kind of thinking does this routine encourage? This routine asks students to identify and distil the essence of ideas from reading, watching or listening in non-verbal ways by using a color, symbol, or image to represent the ideas. It can also be used as a reflection on previous events or learning. The synthesis happens as students select a color, symbol, and image to represent three important ideas. This routine also facilitates the discussion of a text or event as students share their colours, symbols, and images.

Learning engagement:- To give a clear contextual  understanding of this routine the previous year’s reader ‘The magic faraway tree’ was taken up. Students along with teacher identified a colour, symbol and image which represent the main idea of the book . Once they were clear with the routine they independently applied this thinking routine on our current reader ‘Charlotte’s web’.

It was delightful to see the enthusiasm each student displayed while doing this exercise. They came up with wonderful representation of the reader with a justification of the chosen colour, symbol and image. For example- For colour,some of the students chose brown colour as the main character Wilbur (pig) likes to stay in mud; for the symbol they came up with different symbols showing ‘friendship’ and ‘Don’t kill animals’ as that is the main theme of the story. And for the image they drew the main characters/setting of the story.

Glimpses of the session.

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