After culminating the wellbeing unit with wonderful mental math activities and thinking tools the learners started the digital media unit with a bang..!!
While in the class room, learners were tuning in to the unit, the leap sessions of the unit triggered with the Speller game fused with tic-tac-toe.The vocabulary used for the game was related to the wellbeing unit and the upcoming unit. The fusion of tic-tac-toe with speller excited the learners.The learners examined/ self assessed their spelling skills and reflected that they could have won the game if spelled the words carefully.
Next cycle was when the learners truly stimulated their brains and dived into the sea of imagination with a new thinking tool. They were , Thinkers keys!
We used one thinkers key for this cycle, “What If”
Here the class was divided into two groups and each group was given a situation,
1) What if the world has no facilities of Digital media at all.
2) What if all the communication that takes place has to happen with digital media only? i.e. digital media is the only medium / mode of communication in the world?”
Both the given situations are the extreme ends of a pyramid, now the learners were expected to imagine themselves into the given situation and think of.. How their life would be like? they had to write down their personal responses in the notebook, the learners had a liberty to even illustrate the same.
the learners came up with wonderful answers and we culminated the session a rich discussion. The objective of the session was to make them understand that in the digital world that we are living “Its important to maintain balance between the virtual and real world” and which was successfully accomplished.
In the third cycle of the unit, the learners explored and important CORT-1 thinking tool called “consequences and sequels”
. As the session begun, the learners were made aware of both the terms 1)consequences 2)sequels. the learners were explained about the usage and importance of the tool moreover the learners were given enough examples for the same.
later the learners were asked to “list down the consequences and sequels for over using the digital media” in their notebooks.
This session proved to be very fruitful because in the previous session they could understand the extremes of Having and Not Having the digital media. the learners came up with amazing consequences and sequels for the same, and we culminated he session with the discussion.
The last cycle of the unit gave me an opportunity to enhance the figurative language of my learners. I grabbed this opportunity and tried to help them learn how effective and brilliant similes are made. We played a board game called “Simile Bingo” in the class. The learners were divided into 4 groups to get the effective results and they understood the beauty and importance of making right similes.
The culmination of the session took place when I explained them about how can an effective simile help in he creation of effective metaphor, which was an aha moment for the learners.
Home work for the next cycle.
The given link is to be viewed and understood by the learners. The next session of LEAP will depend on their understand of this clip.